tirsdag 5. august 2014

Construct 2

Hi there!

One thing I have always wanted to do was make my own computer game. Ok I have tried that from time to time, but never like this.
Construct 2 allows people who have not coded before, to create games for several types of platform.

And it's easy and understandable.

For those of you that has been programming before, it's absolutely no disadvantage. Bucky at buckysroom.org has made some awesome tutorials. Be sure to check it out!

It is listed under Videos 6 Tutorials->Computer Science->Game Development w/ Construct 2. Here is a prioritized list for you:




  1. Go to buckysroom.org and sign up (you need to be 18 of age)
  2. Go to https://www.scirra.com/construct2 and download Construct 2 (choose Free edition, you can always upgrade later on)
  3. Go back to buckysroom.org, find the tutorial, and download the images required
  4. You will find there is 15 tutorials for the first game. 
If you follow these tutorials you will have a good basic shooter game where you run around shooting monsters.


When I was done with these tutorials I figured it was about time I tried to add a little extra features like Audio.
At first I didn't quite understood how I was gonna import the sounds in to the game, but this is how you go around.

First, find the sound you want to import. Since this is a shooting game with exploding monsters I wanted to have 2 sounds. The sound of bullets and the sound of something exploding. These sounds are available at http://soundbible.com/free-sound-effects-1.html
Place the sound files in a folder where you can easily find them in a little while.

Go back to your developer kit; Construct 2.
If you look at your right side of the screen you will find a box that says Projects, right-click the folder named 'Object types' and choose 'Insert new project'.
Choose Audio.

Further (in the same project-tree) you will find a folder named 'Sounds'
Right-click this and choose Import Sounds.

The files I had downloaded had .wav extension. Construct 2 converts these files to the right type of files to use within your game. Lucky for us!!

And now... ACTION!

Go to your Event sheet and find you actually fire bullets against your monsters. Add action and choose Audio. You would want it to Play your sound, not looping, and personally I chose to set Volume to -10. You will find there is a help text mentioning this.

Thank you Bucky!

If I do not get broken up into bits or adopt a binary form it will soon be a new blog with new experiences from my IT adventures!